Campaign duels and roaming world threats across the realm.
A coffin-bound campaign boss haunting Mercyheart Monastery in Qinghe.
Sword-style campaign boss encountered during the Unbound Cavern campaign in Kaifeng City.
Drunken-fist style campaign boss patrolling the Grand Canal and Jadewood Court in Kaifeng.
Demonic deity-class campaign boss at Emperor Chai Temple, between Gleaming Abyss and Bell of Demoncalm on Moonveil Mountain.
Campaign boss in Verdant Hill Village (Roaring Sands), spawned after completing the Heavenfall quest.
Greed-themed campaign boss looming over Kaifeng City - a demonic embodiment of avarice.
Last grand protector of Anxi at Whitecrown Fortress - a tragic spear-wielding general whose phase two reverses time and restores him to his prime.
Campaign boss at the end of the Palace of Annals in Kaifeng.
Lakeside campaign boss who duels by moonlight at Sunken City Lake.
Multi-phase campaign boss encountered in Jadewood Court, Kaifeng.
Spectral general haunting the Martial Temple in Jadewood Court, Kaifeng.
The Aureate Pavilion's Heartseeker witch - a face-stealing master and the climactic boss of the Chapter 1 finale on Moonveil Mountain.
Campaign dungeon boss residing beneath the Buddha Light Pagoda at Halo Peak, Qinghe.
Summoned by lighting a lamp under a wooden shed at the Zi hour in Withered Woods - defeating her unlocks the revelation that drives the Azure Glow campaign.
Massive humanoid colossus dwelling in the underground Gleaming Abyss below Moonveil Mountain - direct follow-up to the Mysterious Colossus.
A giant sorcerer known as Palebreak, haunting the Governor's Residence in Liangzhou with raw power and unparryable magic.
Frost-themed campaign boss who lords over the Granary of Plenty in Kaifeng.
Fog-shrouded world boss in Mistveil Forest (east Kaifeng) - accessible only after The Ephemeral Blight quest clears the fog.
World boss triggered by approaching the Lion Dancer performance in Gracetown's central courtyard, Kaifeng.
Aquatic yokai world boss summoned in the Dream-bearing Pillow area of Kaifeng.
Qinghe world boss appearing as two distinct fights - Overture and Curtaincall - same character, different arenas and mechanics.
Slumbering rogue Daoist world boss waiting at the Path of Karma waystone in Sundara Land, Kaifeng.
Cave-bound world boss in the underground passage west of Encircling Lake, Kaifeng.
Blind brother-sister musical duo on the Marsh Plain in Qinchuan - weave melodies into deadly weapons; requires 60 Musicality and the NPC Shang Pingyu to unlock.
Night-spawned world boss that appears only at the Xu hour in the southernmost map of Kaifeng.
The wandering bandit-hero of Chapter 1 returns as a world boss in Qinghe - activated by touching his sword near a destroyed building at Blissful Retreat, Moonveil Mountain.
A graceful scythe-wielder shrouded in mystery, defending the Heart Lake beneath Moonveil Mountain with illusions and crimson lightning.
A fallen general astride his noble steed, wielding both sword and glaive in the Bodhi Sea, where broken oaths weigh heavier than steel.
An immense guardian beast born from the siege itself, roaring defiance from the gates of Dasan Pass with the weight of siege warfare in every attack.
A noble horse bound to its handler, twisted and possessed by forces of control, standing as a barrier between the player and answers in Chapter 1's opening hours.
A colossal ghostly vessel lurking beyond sandstorm in Shifting Sands. Gimmick-heavy fight requiring destruction of four Withered Branches and Moonfall mechanic mastery.
A lamia warrior with lightning and dual blades, born to carry a promise of peace for Liangzhou. Fast, aggressive two-phase fight emphasizing parry mastery and lightning arena navigation.
A gracefully auspicious deer boss with seven to eight health phases, each introducing new mechanics. Emphasizes green orb management and dodge-heavy combat over parries.
A unique duo comprising Zi (larger, steady) and Ching Ching (smaller, erratic) with smoke-based attacks. Dual-target fight requiring multi-threat awareness and distance management.
No bosses match the current filter.